![]() ![]() Ghost of Tsushima throws audio into the DualSense speaker to create surround sound experiences like the clash of swords, echoing voices, and the subtle metallic shhhk of Jin sheathing his katana. Ghost of Tsushima already used the PlayStation 4 DualShock controller in interesting ways, especially mapping the sole navigational mechanic and several in-game actions to directional swipes on the touch pad, but the DualSense is a different monster entirely. Most impressive in the new cut is how well Sucker Punch has taken advantage of the technological leaps that went into creating the PlayStation 5 DualSense controller. ![]() If this is what the next generation of games will feel like in-hand, it's going to be an amazingly immersive generation. The story missions are not replayable, but redoing fights like the six blades of Kojiro and the curse of Uchitsune are worth waiting for. There's also a new feature that players have been begging for since last July - the ability to replay duels as well as entire liberation missions. The PlayStation 5 Director's Cut is wondrous, with the game's already legendary environments bursting with even more detail and an increased draw distance that makes climbing to high points a coast-to-coast panorama. In addition to the Iki Island expansion, the Director's Cut comes with a handful of goodies and upgrades that could tempt players back to Tsushima. ![]() Jin Sakai was one of 2020's breakout video game stars, a charismatic samurai capable of heading up his own franchise, and the continuation of Jin's story in an expansion tied to the release of Ghost of Tsushima: Director's Cut and the game's upgrade to PlayStation 5 is the first real test of its enduring potential. It showcased the best of what PS4 games had grown to become in the last seven years, with stunning graphics, cinematic motion capture performances, engaging combat, and an emotionally resonant story. When Ghost of Tsushima dropped in summer 2020, it was a surprising and beautiful swan song for the PlayStation 4 console generation. ![]()
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